Classic scientific methods of hypothesis and experimentation with real users to prove or disprove that an idea will work as expected before going into production.
Achieving good user experience and appealing aesthetics requires a process that integrates many aspects of the product that are interconnected to the business that supports it. The method I use allows the participation of all stakeholders and users applying a scientific approach based on hypothesises and loops of feedback to produce a product that works for every user and the business interest as well.
In a nutshell
- Users achieve more with less: It goes straight to the point. Users meet their goals and revenue generations are faster.
- Software companies significantly reduce costs: Products are easier to sell, develop and maintain. Expansion through customer satisfaction rather than marketing pressure.